I update this page whenever I post something new, most usually to IGN (where I work) and almost always about videogames. I’m also on Twitter which is the best way to send messages and have a chat.
Including that whole thing with the nuns.
Played the game and had some thoughts about it, so really felt obliged to write something.
Some good quotes fro a great little book made a nice story.
This was fun to write. Smart people saying stupid things feeds my kids.
Messin g around with the heads and pix with these features is great fun. To be honest, there’s probably a daily feature here with at least five entries. Wish I had the time.
Despite thin details on the game itself, there’s a lot to be said about the challenges facing Bungie and the state of shooters today. Their hour-long documentary has about five minutes at the end which also added some insight.
I have at through dozens of these events. I deserve this.
Spent almost an entire day chasing this story, which turned out to be almost nothing at all. That’s how it goes sometimes.
Massive feature looking at the results of a recent survey. Tons of work. I hate working with numbers, but tis was pretty interesting.
These features can sometimes just be a load of rehashed info from previews, so I wanted to try something different, while handing over as many facts as possible. i including some few tidbits I gleaned from THQ.
This was a large feature looking at various aspects of IGN readers’ relationship with social issues, but we pared it down to the one issue that is of the moment.
Gaming bods making this wekend feature a stayer.
Loves this game and loved this character, It’s always nice to write about gaming experiences that feel important and personally rewarding.
Called a few pals in Analyst-Ville to talk about the idea of consoles being subsidized by service subscriptions. I’m not saying its 100% going to happen, but it all makes sense.
Fourth week in, and some of the comments are suggesting that this column used to be better, back in the day! I spend all week collecting the quotes, which is a great way to stay on top of opinion and events.
I’m always fascinated by how ads are made, and I like talking to the people who make them.
Got talking to IGN’s Rich George, Audrey Drake and Peer Schneider, and banged this out on a Monday morning.
Interviews with some analysts on how those consoles are likely to sell.
Trying to find the right format for this. 15 quotes seems to be about right, assuming the material is available.
Opinion on that company’s likely plans in what we call the console market. It’s happening, but Apple is always likely to surprise us.
Opinion-piece on Anders Breivik and his weird relationship with videogames. Touches on media reaction, but I find this less interesting than the man’s own habits.
Interviews with some interesting game developers on why short games are going to be huge. Great talking to the makers of hits like Journey, Dear Esther and Limbo.
Still a lot of good quotes coming through from recent live events.
Based on a DICE chat with Phil Larsen, one of the guys behind Fruit Ninja and an excellent interviewee.
Spoke to these games-trading start-up guys while they were at PAX East. Ended up being a bigger piece than first planned. I really wanted to use the pic of donuts, and it felt like a good angle.
New weekly column. I spend a lot of time reading and I like to collect this sort of stuff. Seemed to make sense.
Proud of this book review about Rockstar and GTA. I find those guys fascinating.
I’m always happy to talk about retail. The Internet has given us a major behavioral change in how we buy things, and I think it’s mostly good.
Quick chat with the guys behind the original - and the new - Leisure Suit Larry.
Cribbed quotes from a good piece in Gamasutra. Not ashamed to give our readers good stuff like this, especially if it means linking to my pals at Gama or other great trade sites.
Analysis of Sega after its recent lay-offs. Shame they didn’t want to participate. Great opportunity to explain things away from the usual canned statements. All these companies are pretty much the same in this regard.
I was only going to go back to April 1 for this list, but this was a biggie that dropped mid-March. It was our fifth biggest story of the month and the second biggest non-review (behind the Mass Effect ending controversy).